CBSE BOARD
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CLASS 8
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Computer Science
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By - Pankaj Kumar Verma, Khushbu Chauhan, Dhrupal R Shah & Devi MThis comprehensive book is segregated into two primary sections:
1. Conceptual Learning: This section explains the concepts of ICT, coding, and artificial intelligence through theoretical insights, examples, and methodologies. Integrated within our classroom demonstrations and a variety of exercises like multiple-choice questions, fill in the blanks, match the following, higher order thinking questions, puzzles, and many more, all aimed to cement the understanding of each chapter.
2. Practical Learning: Engaging students in practical exploration, this segment contains lab activities covering all facets of ICT, coding, and Artificial Intelligence. Each activity tells the objectives and guides students through a step-by-step explanation.
Capstone Project
The Capstone Project is integral to your learning journey. It represents a pivotal moment to apply the skills and knowledge gained in computer science, coding, AI, and robotics within the esteemed Codeavour Competition. This global contest encourages innovation and creativity, allowing you to explore diverse themes and tracks to spark worldwide thought and innovation.
Chapter Specific Features
1. Content that resonates with the technological inclinations of modern students.
2. A focus on learning through activities that provide a hands-on approach to understanding concepts.
3. Detailed step-by-step procedures highlighting the actions to be undertaken in each lesson.
We aspire for this book to be a cornerstone in nurturing technologically proficient students, fostering them to become pioneers in the field. We welcome any suggestions that would further enrich this educational tool.
In the ever-evolving world of the 21st century, acquiring skills in Coding and Artificial Intelligence alongside ICT (Information and Communication Technology) is no longer a choice but a necessity for students. These competencies foster better problem-solving abilities and equip students to interact and understand technology. Tailored for Class 2 students, this book delves deeply into the realms of computer education, encompassing ICT, coding, and Artificial Intelligence engagingly and enjoyably. By immersing themselves in the hands-on activities, examples, and exercises presented here, students will be on their way to becoming creators of technology, equipped to devise innovative solutions and design new technology. Furthermore, the content aligns with the National Education Policy 2020 recommendations and National Curriculum Framework (NCF) 2023, fostering creativity and cultivating unique ideas.
Category | Course Book |
Format | Digital Book |
Type | Course Book |
No. of pages | 168 |