CBSE BOARD

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CLASS 3

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Coding, AI & Robotics

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By - Editorial Team Inventant Education

Invento Innovate Robotics Activity for Class 3

ISBN/SKU: 9789363520011

Key Highlights

  • Aligned with NEP 2020: Designed to support experiential, competency-based, and hands-on learning as envisioned in the National Education Policy 2020.
  • Introduction to Robotics & Coding: Provides young learners with an engaging foundation in robotics, coding, and computational thinking through practical activities.
  • Learning with Invento Humanoid Robot: Students interact with Invento, our in-house humanoid robot, making abstract concepts tangible, interactive, and exciting.
  • 10 Progressive Learning Activities: Features a structured sequence of 10 carefully designed activities that gradually build coding and robotics skills.
  • Block-Based Coding Platform: Utilizes Ottoblockly, an intuitive block-based programming platform that enables students to learn coding without prior experience.
  • Development of 21st Century Skills: Encourages critical thinking, creativity, logical reasoning, problem-solving, and innovation through real-world challenges.
  • Hands-On & Interactive Learning: Promotes active participation through experimentation, testing, debugging, and continuous improvement.
  • Confidence Building Through Practice: Each activity builds upon previous concepts, helping students gain confidence and mastery step by step.
  • Engineering Mindset Development: Introduces students to the design-thinking process, fostering curiosity and encouraging them to think like young engineers.
  • Engaging & Future-Ready Education: Prepares learners for a technology-driven world by making robotics and coding accessible, enjoyable, and meaningful.

About the Book

Robotics and coding are becoming an important part of everyday life, from smart devices and automated systems to solutions that help people and protect the environment. In line with the National Education Policy (NEP) 2020, this Robotics Activity Book for Grades 3-5 focuses on experiential, hands-on learning to help young learners to the exciting world of robotics through our in-house humanoid robot, lnvento. 

Along with lnvento, students explore a carefully structured set of 10 progressive activities created using Ottoblockly, a block-based coding platform. Each activity builds upon the previous one, ensuring confidence grows step by step. By the end of the series, students are not just coding - they are thinking like young engineers.

These activities promote critical thinking, creativity, and problem-solving, as encouraged by NEP 2020. Students learn through experimentation, testing, debugging, and improvement, making learning meaningful and engaging.

Category Activity Book
Format Digital Book
Type Activity Book
No. of pages 64

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